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Steve Marschner & Peter Shirley Fundamentals of Computer
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- Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization.
- CS 431/2/3 Computer Graphics full year sequence 1997/98. CS 684 Advanced Ray Tracing, Winter 1998. CS 5540 Human-Computer Interaction (created course), Fall 1998.
- This course will provide students with an introduction to fundamental concepts in computer graphics programming. Students will create a variety of graphics programs from the ground up, including a ray tracing-based renderer written in C/C++ as well as interactive applications written using OpenGL and the GLSL shading language.
- Description of the book "Fundamentals of Computer Graphics": With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.